Aether

Hypercar concept designed and animated entirely in Blender over two months.

Role:

Exterior Design, SubD Modeling, CGI Rendering

Tools:

Blender, After Effects, Photoshop, Lightroom

Date:

Dec 2024

Timeline:

2 Months

Context

This project was a deep dive into 3D modeling, texturing, rigging, rendering, and animation, refining my skills in procedural workflows, surface modeling, and cinematic rendering.

The Learning Curve: Mastering Blender in Two Months

Before Aether, I had limited experience with Blender. This project served as both an exploration and an intense learning journey into 3D techniques.

  • Surface Modeling – Transitioning from traditional CAD-based workflows to Blender’s polygonal modeling.

  • Shrinkwrap Modifier – Refining complex surfaces and panel gaps.

  • Procedural Texturing – Experimenting with node-based materials for realistic reflections and surface details.

  • Rigging & Animation – Creating realistic suspension movement, aerodynamics, and camera transitions.

  • Environment Setup – Crafting dynamic lighting and custom HDRIs for high-impact visuals.

© 2025 Aravind Aanand

© 2025 Aravind Aanand

© 2025 Aravind Aanand

© 2025 Aravind Aanand